Born in 1987 in Izmir, Can Büyükberber studied Physics at Istanbul University and Visual Communication Design at Istanbul Bilgi University. Following this education, he was a Fulbright Scholar at the San Francisco Art Institute, where he completed his MA in Art and Technology, and participated in various artist programs and studio experiences in the United States. Focusing on creating immersive visual and auditory experiences, she focuses on human perception through an interdisciplinary approach that spans art, design and science. She focuses on different media and image technologies such as mapping, virtual reality, geodesic domes and digital fabrication techniques. Büyükberber is a visionary artist whose work explores the limits of human perception by combining art and technology. Through generative artificial intelligence, immersive installations, digital sculptures and spatial computing, he creates cinematic, futuristic experiences that blur the lines between the physical and digital realms. His interdisciplinary approach draws from art, design and science.
Born in 1987 in Izmir, Can Büyükberber studied Physics at Istanbul University and Visual Communication Design at Istanbul Bilgi University. Following this education, he was a Fulbright Scholar at the San Francisco Art Institute, where he received his Master's degree in Art and Technology and participated in various artist programs and studio experiences in the United States.
Focusing on creating immersive visual and audio experiences, the artist focuses on human perception through an interdisciplinary approach encompassing art, design and science. He focuses on different media and image technologies such as mapping, virtual reality, geodesic domes and digital fabrication techniques. Büyükberber is a visionary artist whose work explores the limits of human perception by combining art and technology. Generative artificial intelligence, immersive
Through installations, digital sculptures and spatial computing, he creates cinematic, futuristic experiences that blur the lines between the physical and digital realms. Its interdisciplinary approach draws from art, design and science and is shaping a new era of immersive digital art, pushing the boundaries of non-linear storytelling, geometric harmony and emergent forms. He has been selected for prestigious residencies such as Autodesk's Pier 9 and Adobe's AR Artist Residency. His immersive audiovisual works have been presented worldwide at ZKM Karlsruhe, Ars Electronica Linz, SAT Montreal, Sonar+D Barcelona and California
He has exhibited in museums, galleries and media art festivals such as the Academy of Sciences. Other important exhibitions include Exploratorium, Dolby Gallery San Francisco, Akbank Sanat Istanbul, Art Futura Rome, MUTEK.JP Tokyo, BFI Film Festival London, Art Basel Miami and ZeroSpace New York. collaborations include Grammy award winning rock band Tool, Shigeto, Czech Philharmonic Orchestra and major brands such as Apple, BMW, Dolby, Hennessy and UNESCO IOC.